Tactical Persona Skills
Posted On: Jun 25, 2014 12:53:28 GMT 1
Post by DarknessDevouring on Jun 25, 2014 12:53:28 GMT 1
A Tactical Persona user is a bit different from the others.
If you choose to be one, you can't access Physical, Elemental or Healing/Support skills.
Instead, you get a completely own skill set, meant just for you, little buddy!
They technically have 9 skills, with their first one being a tier 0 skill as they need it to use their Persona.
How will they go to Dark Nikawa to awaken their Persona as they can't fight, I hear you ask.
Simple:
1) Someone else will tag along with them (neither of them can have activated their Persona before this time).
2) They choose an attack-type skill (all of them are classified as Almighty, mind you).
All their offensive skills have set damages:
Tier 1: Medium damage.
Tier 2: Large damage.
Tier 3: Huge damage.
Tier 4: No offensive skills available.
Since they only have one or two offensive skills (tops) per tier, they get higher damage output to balance it out. Note that fighting alone is near impossible as you're more of a support character, so don't think you can create one and go around and be immortal. You'll die. A lot. Get over it. Oh and most of your offensive skills (all tier 2+ skills) have cooldowns. Have fun~.
And yes. You also get an own Fusion Attack. How it works? That'll be up to you. It can either support, heal, attack or defend, like all others.
Note: The prophecy/oracle skills: contact a mod/admin before using (s/he will decide the result). Only one of the two results can happen. Never both. If you're unlucky, nothing happens!
Note: the mod/admin MUST be neutral when choosing.
Skills with a * after the description are passive skills (a.k.a always activated).
Tier 0:
Tactical Shell - A shell that surrounds the Persona user. Only available to a Tactical Persona user. Counts as a 'hidden' ninth skill cannot be removed.*
Tier 1:
Small Blast - Hits all enemies.
Precision Blast - Single target.
Light Rain - Heals all allies for a small amount of HP. 2 turn cooldown.
Analyze - Analyze the opponent and see what it's weak/strong against.
Smoke Bombs - Increases all allies evasion by 25% for 1 turn. 1 turn cooldown.
Tier 2:
Nuclear Test - Hits all enemies. 2 turn cooldown.
Prophecy - In 1 turn, there's a 25% chance your enemies will die... And a 45% your allies will die! Can only be used once/thread.
Enlightened - Increases 1 random resistance (a mod/admin will choose which one) by 1 tier (e.g Weak>Normal or Normal>Null). Works on both you and your allies. Cannot go above Null. Does not work on status effects.
Clear Mind - Increases your own evasion by 25% for 3 turns.
Shadow Scanner - Reveals location of Shadows in the area you're currently in**.
Tier 3:
Radiant Blast - Single target. 3 turn cooldown.
Black Bomb - Hits all enemies. 3 turn cooldown.
Fulfilled Prophecy - In 1 turn, there's a 45% chance the enemies will die... And a 25% chance your allies (you excluded) will restore half their HP! Obtained by using Prophecy 10 times. Can only be used once/thread.
Clear Sight - Increases all allies hit by 25% for 1 turn. 1 turn cooldown.
Desperate Choice - You rapidly lose HP but all enemies are put into Rakunda, Sukunda and Tarunda status for 3 turns. You die automatically after 2 turns (if the battle is won before that, you survive with 1 HP).
Certain Escape - Always makes you able to run from fights (cannot run from certain fights, e.g bosses or Death).*
Tier 4:
Oracle - In 1 turn, there's a 65% chance all enemies will die... And a 10% all your allies (including you) will be restored to full HP! Obtained by using Fulfilled Prophecy 10 times as well as having your True Persona.
Hidden Weaponry - Increase all allies skill damage one step (lowest being Large, highest being Giant).*
Desperate Measure - All enemies end up in Rampage and Rakunda status for 2 turns. This cannot be blocked. 3 turn cooldown.
Time Bomb - In 3 turns, you'll die (get KO'd) but all enemies will die as well.
Healing Rain - All allies get 50% of their max HP restored as well as all -kaja spells for 1 turn. This stacks with the regular -kaja spells to a max of 3 turns. 4 turn cooldown.
Full Analyze - Scan and see the enemies strengths and weaknesses, as well as removing one of the strengths!*
**: E.g if you're in Dark Sakiyama, you can tell where the Shadows are in that area. Only works for your thread. Also, it's a passive skill, thus the two **.
Full Analyze note: you need Analyze to access this skill (basically, it's an upgrade). Analyze does NOT have to be part of your initial 8 skills.
If you choose to be one, you can't access Physical, Elemental or Healing/Support skills.
Instead, you get a completely own skill set, meant just for you, little buddy!
They technically have 9 skills, with their first one being a tier 0 skill as they need it to use their Persona.
How will they go to Dark Nikawa to awaken their Persona as they can't fight, I hear you ask.
Simple:
1) Someone else will tag along with them (neither of them can have activated their Persona before this time).
2) They choose an attack-type skill (all of them are classified as Almighty, mind you).
All their offensive skills have set damages:
Tier 1: Medium damage.
Tier 2: Large damage.
Tier 3: Huge damage.
Tier 4: No offensive skills available.
Since they only have one or two offensive skills (tops) per tier, they get higher damage output to balance it out. Note that fighting alone is near impossible as you're more of a support character, so don't think you can create one and go around and be immortal. You'll die. A lot. Get over it. Oh and most of your offensive skills (all tier 2+ skills) have cooldowns. Have fun~.
And yes. You also get an own Fusion Attack. How it works? That'll be up to you. It can either support, heal, attack or defend, like all others.
Note: The prophecy/oracle skills: contact a mod/admin before using (s/he will decide the result). Only one of the two results can happen. Never both. If you're unlucky, nothing happens!
Note: the mod/admin MUST be neutral when choosing.
Skills with a * after the description are passive skills (a.k.a always activated).
Tier 0:
Tactical Shell - A shell that surrounds the Persona user. Only available to a Tactical Persona user. Counts as a 'hidden' ninth skill cannot be removed.*
Tier 1:
Small Blast - Hits all enemies.
Precision Blast - Single target.
Light Rain - Heals all allies for a small amount of HP. 2 turn cooldown.
Analyze - Analyze the opponent and see what it's weak/strong against.
Smoke Bombs - Increases all allies evasion by 25% for 1 turn. 1 turn cooldown.
Tier 2:
Nuclear Test - Hits all enemies. 2 turn cooldown.
Prophecy - In 1 turn, there's a 25% chance your enemies will die... And a 45% your allies will die! Can only be used once/thread.
Enlightened - Increases 1 random resistance (a mod/admin will choose which one) by 1 tier (e.g Weak>Normal or Normal>Null). Works on both you and your allies. Cannot go above Null. Does not work on status effects.
Clear Mind - Increases your own evasion by 25% for 3 turns.
Shadow Scanner - Reveals location of Shadows in the area you're currently in**.
Tier 3:
Radiant Blast - Single target. 3 turn cooldown.
Black Bomb - Hits all enemies. 3 turn cooldown.
Fulfilled Prophecy - In 1 turn, there's a 45% chance the enemies will die... And a 25% chance your allies (you excluded) will restore half their HP! Obtained by using Prophecy 10 times. Can only be used once/thread.
Clear Sight - Increases all allies hit by 25% for 1 turn. 1 turn cooldown.
Desperate Choice - You rapidly lose HP but all enemies are put into Rakunda, Sukunda and Tarunda status for 3 turns. You die automatically after 2 turns (if the battle is won before that, you survive with 1 HP).
Certain Escape - Always makes you able to run from fights (cannot run from certain fights, e.g bosses or Death).*
Tier 4:
Oracle - In 1 turn, there's a 65% chance all enemies will die... And a 10% all your allies (including you) will be restored to full HP! Obtained by using Fulfilled Prophecy 10 times as well as having your True Persona.
Hidden Weaponry - Increase all allies skill damage one step (lowest being Large, highest being Giant).*
Desperate Measure - All enemies end up in Rampage and Rakunda status for 2 turns. This cannot be blocked. 3 turn cooldown.
Time Bomb - In 3 turns, you'll die (get KO'd) but all enemies will die as well.
Healing Rain - All allies get 50% of their max HP restored as well as all -kaja spells for 1 turn. This stacks with the regular -kaja spells to a max of 3 turns. 4 turn cooldown.
Full Analyze - Scan and see the enemies strengths and weaknesses, as well as removing one of the strengths!*
**: E.g if you're in Dark Sakiyama, you can tell where the Shadows are in that area. Only works for your thread. Also, it's a passive skill, thus the two **.
Full Analyze note: you need Analyze to access this skill (basically, it's an upgrade). Analyze does NOT have to be part of your initial 8 skills.